By definition, the AR in the name is a technology enhanced by computer-generated perceptual information that lets people superimpose digital content (images, video, sounds, text) over real-life scenes. It first came into prominence in 2016 when the mobile app Pokémon Go made it possible to interact with the Pokémon characters superimposed via a smartphone screen. Today, StraxAR has adapted the technology for marketing purposes, where engaging experiences using its updated app offers a digitally enhanced promotional opportunity tailored to a specific performer, a product, or any viable brand or platform (including original programming content, both on linear and digital, which in today’s multi-fractured landscape faces the challenge of finding eyeballs).